Hi, I’m Jake and I’m a Technical Game Designer.
Here’s some games I’ve worked on:
-
Unannounced MMO
Unannounced AAA multiplayer console/PC game at ZeniMax Online Studios.
I worked on a developing our spawning system from the ground up and its associated design tooling, prototyping and designing quests, and creating combat abilities.
-
Peridot
Globally Launched in May 2023!
Winner of the PocketGamer Family Game Award.
Peridot is Niantic’s family AR Pet game, where you explore the world with magical creatures called Peridots.
I worked as a full-stack engineer on game features and designer tooling before becoming a game designer on the team. As game designer, I pitch, design, prototype, develop, and tune new game systems and content.
-
Pokemon Go
Ongoing, Released in 2016.
Pokemon Go is Niantic’s creature-collection and exploration mobile game that puts Pokémon into the real world.
I supported Pokemon Go as an engineer, working on the Unity/C# and Java server analytics.
-
Shoo, Box!
Launched in 2020 on Steam.
Chosen for the SGDA Student Games Showcase.
Shoo, Box! is a humorous stealth puzzle game where you cause mischief as a shoe box with legs.
I was the lead game designer on the project, focusing on the puzzle and systems design for the game, and scripted different levels.
-
Bellhop
Chosen for the 2020 GDC Intel University Games Showcase.
Bellhop is a Jackbox-style cooperative party game where players hop around as bunny bellhops to help as many animal hotel guests as possible.
I was the lead game designer and also a programmer on the project. I focused primarily on the platforming controls/feel, netcode, and the core game loop.
-
Return to the Spirit Realm
Received the Best Polish Award at UT Game Jam 2019.
Return to the Spirit Realm is a 2D puzzle adventure game where the player must search the spirit world for their lost dog.
I focused mainly on the puzzle design, designing and implementing the core time loop mechanic, and adding VFX, sounds, and other game juice.
Here’s my design process: