Hi, I’m Jake and I’m a Technical Game Designer.

Here’s some games I’ve worked on:

  • Unannounced MMO

    Cancelled in July 2025.

    Unannounced AAA multiplayer console/PC game at ZeniMax Online Studios.

    I worked on a developing our spawning system from the ground up and its associated design tooling, prototyping and designing quests, and creating combat abilities.

  • Peridot

    Globally Launched in May 2023!

    Winner of the PocketGamer Family Game Award.

    Peridot is Niantic’s family AR Pet game, where you explore the world with magical creatures called Peridots.

    I worked as a full-stack engineer on game features and designer tooling before becoming a game designer on the team. As game designer, I pitch, design, prototype, develop, and tune new game systems and content.

  • Pokemon Go

    Ongoing, Released in 2016.

    Pokemon Go is Niantic’s creature-collection and exploration mobile game that puts Pokémon into the real world.

    I supported Pokemon Go as an engineer, working on the Unity/C# and Java server analytics.

  • Shoo, Box!

    Launched in 2020 on Steam.

    Chosen for the SGDA Student Games Showcase.

    Shoo, Box! is a humorous stealth puzzle game where you cause mischief as a shoe box with legs.

    I was the lead game designer on the project, focusing on the puzzle and systems design for the game, and scripted different levels.

  • Bellhop

    Chosen for the 2020 GDC Intel University Games Showcase.

    Bellhop is a Jackbox-style cooperative party game where players hop around as bunny bellhops to help as many animal hotel guests as possible.

    I was the lead game designer and also a programmer on the project. I focused primarily on the platforming controls/feel, netcode, and the core game loop.

  • Return to the Spirit Realm

    Received the Best Polish Award at UT Game Jam 2019.

    Return to the Spirit Realm is a 2D puzzle adventure game where the player must search the spirit world for their lost dog.

    I focused mainly on the puzzle design, designing and implementing the core time loop mechanic, and adding VFX, sounds, and other game juice.

Here’s my design process:

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